400 years of Québec adventure

Your role in this game is to manipulate level elements to allow Oriel, the absent-minded hero, to cross it without getting hurt. Oriel was suddenly hit by a magnetic surge and projected into Quebec City’s past. He will need wit and wisdom to cross the streams of time and return to his own epoch, in the year 2408, eight centuries after the city’s foundation. To do so, you will have to complete a set of tasks in the correct order and at the right time. Can you help Oriel, who is a little absent-minded, return home safely?

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